December 13, 1999
"Dead Sand" for Scientist Hunt
=====Map Information========================================
Title			:Dead Sand
Filename		:deadsand.bsp
Author			:"Kung-Fu" Chuck Grotte
E-Mail Address		:GreatChuk@aol.com
Webpage			:http://www.greatchuk.com
Players			:Up to 16 players per team is possible,
			 but 3-4 players on a team is recommended.
Description		:A colosseum filled with up to 25 scientists
			 and plenty of sand.

=====Play Information========================================
Single Player		:No
Cooperative		:No
Deathmatch		:Yes
Teamplay		:Yes
Difficulty Settings	:No
New Demos		:No
New Graphics		:No
New Models		:No
New Monsters		:No
New Music		:No
New Sounds		:No
New Textures		:Yes


=====Construction Information================================
Base			:New level from scratch
Editor(s) Used		:WorldCraft v2.0
Build Time		:QCSG- 11.25 Seconds
			 QBSP- 7.2 Seconds
			 VIS-  54.27 Seconds
			 QRAD- 207.93 Seconds
Compile Machine		:Pentium II 400mhz w/128mb RAM
Known Bugs		:None


=====Installation============================================
		To play "Dead Sand", extract the file "deadsand.bsp"
into your half-life\scihunt\maps directory and then start the game
with "-game scihunt" (without the quotes, of course) in the command
line.

	Start a deathmatch server and type "map deadsand" or
changelevel alamo" in the console. To test it out in single player mode
start Half-Life with the "-game scihunt -console" extention in the
command line, hit the console button and type "map alamo".

=====Credits=================================================
Half-Life		:Valve Software
			 http://www.valvesoftware.com

Scientist Hunt		:Rich Whitehouse
			 Brian McClelland
			 http://www.telefragged.com/thefatal

Special Thanks To	:My mom, Sherrye Grotte for helping a HUGE
			 loser like me with her invaluable expert
			 advice input on object placement and
			 textureing.  Oh, and thanks for yelling at me
 			 to get off the computer constantly...God
			 forbid that I actually start to stay focused
			 while I work on new maps...;)

			:Zeke, The Wonder Dog for his unending
			 inspiration and overall cuteness.

			:My endlessly hip buddy, Matt Mele for being
 			 lethally cool.  Thanks for calling my house
			 and placing your pizza orders on my answering
			 machine.  You know this Matt is one baaaaad
			 mutha...*hey watch your mouth*!  Matt, you
			 rock.

			:Thanks to new buddy Blake Hammerton for
			 keeping me grounded and fed, and also for not
			 letting me forget that being a slacker is a
			 beautiful thing.  Long live Ruby.

			:And as always, Billy Baker for looking at
			 even my worst maps in progress continually
			 taking about how cool they are.  I love that.
			 Thanks for rides to Impact and being the most
			 reliable person alive.  And yes Billy, The
			 Matrix IS awesome.

			:Finally, thanks to all of you for downloading,
			 playing, and (hopefully) enjoying this map.
			 Rock on, and don't forget to "Get Back!"


=====Easter Eggs=============================================
	Thank you, kind citizen, for reading this far.  Because you
have, I will tell you that there are 2 secrets in "The Alamo."  I'm
not giving any hints, so there.  If you are observant and try to
keep an eye out for them, you'll have no trouble finding the secrets.
Have fun searching...


=====Copyrights and Permissions==============================
	This level may be distributed freely via any medium (ie:
Internet, BBS, CD-ROM, compilation disk) as long as the archive,
"alamo.zip" retains totally intact and unchanged.  No part of these
files may be recreated in any way, shape or form without my written
permission. 

	If the level is to be included on, including and not limited
to, a CD-ROM or any other profit-making medium, including but not
limited to "Public Domain" collections or archives, the publisher/
manufacturer must first get my express written permission to do so,
upon which I will discuss the terms of the contract.  The publisher/
manufacturer will then subsequently send me a copy of the product in
which my work appears, for my approval.

	I reserve the right to refuse permission for this level to be
distributed via, including and not limited to, any CD-ROM or other
profit-making medium.  Half Life is a registered trademark of Valve
Software.

|================================================================|
| "Dead Sand" Copyright 1999 Chuck Grotte.  All rights reserved. |
|================================================================|